Who's Got Game? Gaming as a Social Justice Issue
I was fortunate to present the following at the 2013 GLS Conference 9.0. My goal was to explore the power of game play as a means of creating more equitable learning experiences for English Language Learners (ELLs).
Participants played, reflected upon, and discussed examples of game-based learning at the intersection of language development, lesson modification, play as motivation, and social justice. After my riveting presentation (which you can find as a google doc here or email me for the Power Point .... we had a fascinating discussion about: How can we use games to increase language development?
We came up with the following ideas:
- Have teachers play games
- Pay attention to what happens outside of the game space
- Game developers provide support to teachers with videos, different focuses (modifications), teaching strategies, cheat sheets – how to move through the game (walk through)
- Involve teachers in the game design/development
- Marry game developers and professional development
- Educate teachers about gamification – definitions
- Produce research to show that transfer of engagement & motivation
- Solve all problems with our US cultural around education (and lots of other things)
- Flood the court approach
- Modify games to create concrete experiences that promote social justice
- Move games into our schools to provide access
- Activate prior knowledge
- Create games with a strong narrative OR a complete sandbox
- Thinking systemically & critically – who’s creating games? What is their motivation?
- Gamebased.tumbler.com – game design in another language
- Joel Levin talks about Minecraft – it’s awesome J - so basically use MinecraftEDU in your classrooms, engagement is high and creativity is incredible. Then use some teaching strategies to enhance their vocabulary – wala – greatness!
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